Splitshift Protocol
Project Type: Portfolio Game (Core Systems Showcase)
Engine: Unity
Role: Programming & Game Design
This project is a 2D puzzle platformer centered around a slime character whose physical state directly affects movement, survivability, and problem-solving. The core mechanic revolves around splitting and merging, turning the player’s body into a resource to be managed rather than a static avatar.
Key systems explored:
- Split-and-merge mechanics that dynamically alter player size, health, and mobility
- Movement variation based on slime mass, including higher jumps for smaller slimes
- Moisture as a secondary resource that depletes over time and influences survival
- Environmental interaction through water sources used for rehydration
Smaller slimes are more agile but fragile, while larger slimes are sturdier with reduced mobility. Moisture slowly drains over time, forcing players to plan routes around water sources; dehydration causes health loss, creating constant pressure even in low-combat scenarios. The goal of this project was to design interconnected systems that encourage deliberate decision-making and experimentation, making the mechanics themselves the primary challenge.
You can find all the assets I used in this project here .
| Status | Released |
| Platforms | HTML5 |
| Author | Scraps |
| Genre | Platformer, Puzzle |
| Made with | Unity |
| Tags | 2D, portfolio, Puzzle-Platformer |

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