Dreambound
Project Type: Portfolio Game
Engine: Unity
Role: Programming & Game Design
This project was created as a focused portfolio piece to explore core 3D platforming systems and player control challenges, rather than full narrative or large-scale content.
Key systems explored:
- 3D player movement and jumping with tight, responsive controls
- Hazard-based level design using falling bombs and knockback physics
- Camera-triggered control inversion to disrupt player spatial awareness
As my first 3D game, this project also served as a hands-on introduction to working with 3D assets, materials, and textures in Unity. The goal was to design mechanics that feel readable and expandable while keeping the scope intentionally limited.

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