Project Type: Portfolio Game

Engine: Unity

Role: Programming & Game Design

This project was created as a focused portfolio piece to explore core 3D platforming systems and player control challenges, rather than full narrative or large-scale content.

Key systems explored:

  • 3D player movement and jumping with tight, responsive controls
  • Hazard-based level design using falling bombs and knockback physics
  • Camera-triggered control inversion to disrupt player spatial awareness

As my first 3D game, this project also served as a hands-on introduction to working with 3D assets, materials, and textures in Unity. The goal was to design mechanics that feel readable and expandable while keeping the scope intentionally limited.

Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorScraps
GenrePlatformer
Made withUnity
Tags3D, mechanics, portfolio, Short, Singleplayer, systems

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